POTD March 30 – Redesign

Idag omdesignade jag min blogg. Helst vill jag skriva ett helt nytt tema för WordPress, men det har jag inte riktigt tid med just nu känner jag. Om någon undrar är det en halvmoddad variant av Belle som jag för närvarande använder.

Ifall inget nytt har hänt så behöver du antagligen trycka F5 för att ladda om alla filer. Nytt är: en header, en header background (den svarta linjen där uppe), ny CSS i svart stil och mindre XHTML-ändringar. Cheers!


För inte så länge sedan skickade jag in min ansökning till högskolan via Studera.nu. Det är – som så många andra – en väldigt udda sida där man inte riktigt hittar. Det tar ett tag att komma rätt, och vid ett par tillfällen använde jag faktiskt Google och sökte på det jag ville åt istället för att försöka navigera på Studera.nu. Allt som allt är det en bra webbplats, är antagligen svårt att ha en så stor sida och samtidigt göra den lättåtkomlig.

Jag sökte en massa kurser men alla är IT-relaterade. De tre första är på Blekinge Tekniska Högskola (BTH), och jag hoppas innerligt att jag blir antagen på mitt första eller andra val. Med mina poäng och vad jag förstår är fjolårets intagningspoäng så bör det inte vara ett problem… men skit kan ju hända. Men om skiten inte träffar fläkten går det som på räls. Även kollat in studentboende och gjort intresseanmälningar.


POTD March 20 – Stuff

I’ve had loads to do these last days (but I’m giving myself some time off today, wohoo!). Without shame I admit I’ve been lousy with following the concept of POTD.

I’m currently writing a lot of HTML/PHP as well as fiddling with my semi-broken computer. On top of that I’m spending a lot of time on a translation job I’m doing for GameHive Games. It’s hard finding the motivation and take the time to create something if you have better things to do. Unfortunately. Lucky me, the material to be translated are in text although some instructions and help material for my studies are in video. How does one watch a video with no sound?

I’ve tried close to everything, and I’m pretty sure the audio circuit is broken/fried/whatever. Windows refuses to play sound except from the front audio port (and it gives me a high amount of noise). Yesterday I booted into Kubuntu, thinking it could be OS-specific… but it was to no avail. I’m stuck with no audio, and I don’t think it’s a good idea to get a sound card to fix the issue. If one circuit breaks down.. how long before the system comes crashing down? Gigabyte Ultra-Durable my ass.

I’m looking into multiple solutions at the moment, but all of them include buying a new motherboard (and probably a new CPU). The current setup could be used as a high-end home server. Note to self: Do not buy AMD-related stuff ever again.

Antrim Escape 2 Alternate Escape Walkthrough

Not too long ago an update was released to Antrim Escape 2, giving us a ton of new puzzles and an alternate escape route. If you are looking for the regular Antrim Escape 2 Walkthrough click here! For those who want help on how to solve the alternate escape – read on.

Notice: I’ve now completed the secret escape. Details below.

Game Modifications

I’ve found a few changes. You now get a quick in-game tutorial when starting a new game, you have a map… and you can get hints. The hint for the Antrim Escape Secret ending is “The 13 sockets below the liquor bottles represent 13 secret quests. Solving all 13 reveals the secret ending. Hints are not given for these puzzles as they are intended to bring out the very best of your escaping skill! Good luck!”

Golden numbers (and letters)

Golden number A – Light the blue bottle in the living room, an “A” will appear. Symbol on the bottle represents the symbols on the door. Get the golden A by writing a capital A using the buttons on the door (like you wrote numbers earlier). If in doubt, the correct pattern is ( O= pushed in):

Golden number 2 – Get the salt by the liquor bottles and fill the tube containing the leftover wooden piece. Pour some salt into the tube to make it float to the top. Fill the tubes using this amount to make a green button appear. Empty the tubes. Put out the fire in the living room using the bucket and scratch off the burnt-out part at the back using the trowel. You’ll get four sets of five digits each. Mine is: 67701-31312-20046-43504. Now, the puzzle here is to play the tune without removing any water. A “6” means “tap a tube with 6 units of water in it”. For example: Fill tube 1 with 6 units, tap it, add one more unit (now 7 units in tube 1) and tap it twice. Tap the second tube (0 units of water), add one unit and tap it again. Note that the green button will light up if you do things correctly, and will go out if you make a mistake.

Golden number 3 – Look at number 4 first. Once more, put out the fire, go back, and then tap the fireplace. Emma will say “hoot hoot”. Wait until the owl comes down with number three in its’ mouth.

Golden number 4 – Extinguish the fire and place the mouse cookie on the firewood. The owl will come down to munch on it. Pour some liquor on the wood and light it, the owl will fly away and drop a 4.

Golden number 5 – When completing the game, you’ll get the wooden game back. Play it again, but this time aim for the hole with the yellow highlight in it. This will give you a golden five.

Golden number 6 – Same as golden number 9, they are stuck together.

Golden number 7 – Water the dry sunflower, number seven aiding you in your secret escape will be revealed at the top of the flower.

Golden number 8 – This one can be a bit tricky. You’ll get the golden eight from where you placed the three Egyptian plates. Pick up the golden plate from the wall where you found the liquor and take note of where the three symbols are (same as the ones on the discs). Mine was 7, Q and 8. Go to the table by the couch and find those cards, take note of where the suit symbol is pointing. For me it was left, right, top right. Go to where you placed the Egyptian places, insert the golden plate in the hole and turn the discs accordingly. Push the button, press the hole and get the plate with an engraved golden 8. Detail view and tap to extract it. Please note: I had some trouble with this one, the black dots indicate what is up and down on the playing cards. Each card can have a possible state of two direction (left could be right and so on), so if it doesn’t work for you, re-check everything. If not you could try all eight possible rotations.

Golden number 9 – You need to have the golden 2 in order to do this, as well as the red and green gem. Go to the piano and place the green gem in the hole where the light shines through (top middle of the screen), remember the positions. Repeat with the red gem. Compile both patterns into a code, mine became “GRGRGRRG” (a previous game gave me “GGGGGGGR”), where G is green and R is red. Go to the water tubes and press the red and green button according to the code. Box will open and give you a 69, which you in detail view can break up into a 6 and a 9 using the axe.

Golden number 10 (T) – By far the easiest. Look at the door where you escaped, a golden T should be at the back of the door.

Golden number J – Equip the soap and use it on the fountain to wash your hands. Go into a detail view and tap the soap again to pull out the J.

Golden number Q – Facing the piano, tap at the bottom of the window right next to the door. Check image for reference. You’ll get a pipe. Go outside and place the pipe in the horizontal one mounted to the wall, pour liquor, light it and bend it with the tongs. Put ball at the top pipe and out will come a golden Q.

Golden number K – The blue note found in the cupboard (where you’ll also find a snake) suggest the interlocking doors have a key mold at the bottom. Fetch your trowel and dig up some wet clay from the sunflower pot. Pull out one of the keys to the door, tap the bottom of the door (like when you were transferring items before) and place the clay there. Pull out the last key, insert it again, fetch the clay, and insert the last key to open the doors fully. The clay will be in the shape of a key. Place the key inside the fire to harden it and get it out. Facing the fountain, tap the vent at the very right to get a zoomed-in view – use the key here. Extract the golden king.


I’d like to thank everyone for commenting and helping me write this post! I finished the Antrim Escape Secret Escape thanks to the hints I got! It also helped me write this walkthrough so quickly. Again – thanks! Don’t hesitate to comment if you have any questions or if you get stuck. Cheers!

Windows 7 Audio Problem

I’m having problems with my Audio in Windows 7 right now. It says my peripherals are not plugged in. “Speakers High Definition Audio Device Not plugged in”. This happened today, when I was using the computer.

I’ve had Windows audio problems before, and they are hard to resolve. I’ve tried everything from reinstalling the default Windows 7  audio drivers to using some crappy Realtek drivers.

How is my speakers not plugged in?! Damn you, Microsoft.

POTD March 10 – Favicon

Today I made a little Favicon for my site. I found this great tool called genfavicon which basically does all the work. Yes – it’s an image of me eating ice cream and it should be displayed in this tab right now. Go check!

Busy day, today. I wrote around a billion lines of code and read like over nine thousand pages of text.

POTD March 8 – Valve Hammer

The previous post talked a bit about a thing called “Project of the Day” – you do one creative project per day.

Today, I did some geometry and simple level design in Valve Hammer for Half-Life and the Source game engine. The software crashed before I could save, and this is what I could get out of an old autosave. Not much really.

Valve HammerBasic map lacking textures etc.