POTD March 8 – Valve Hammer

The previous post talked a bit about a thing called “Project of the Day” – you do one creative project per day.

Today, I did some geometry and simple level design in Valve Hammer for Half-Life and the Source game engine. The software crashed before I could save, and this is what I could get out of an old autosave. Not much really.

Valve HammerBasic map lacking textures etc.


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