Gemini Rue – Game Review

Gemini RueSet in a universe reminding me of Blade Runner, Gemini Rue delivers an incredible story while using the least amount of pixels possible!

I’ve had this game for a long time without finishing it. Perhaps I got it from a Steam indie pack sale. At the time of purchase, the game seemed uninteresting and tough to navigate. I gave it another chance a couple of days ago – and I loved it!

In 320×200, you’re going to see some beautiful pixel-craftmanship in work. And don’t worry, the game engine can scale this base resolution up for you, giving you more pixels if you choose. I’d say the “poor” graphics are to be seen as a feature, because it contributes to the overall feel and story. It’s very well done.

As for gameplay – prepare yourself for a great puzzle game. The game has two perspectives, where one is you being a cop looking for your brother. The detective-style works well in a puzzle game. It all comes together into a great game with excellent story and storytelling.

Some puzzles are fairly easy while others are very challenging. There’s a couple of walkthroughs on the internet in case you get stuck (and become frustrated). Overall the puzzles are well designed, and I don’t think I ever had to run across the map to fetch something I missed or such. But prepare for some pixel-hunting. Probably the only downside with the game (and graphics).

Controls are simple. Left click to move, right click to open inventory or perform actions. Double click to perform your last action on whatever you clicked on. Actions are eye (look at, elaborate), hand (do, use, take), mouth (speak) and foot (kick, stand). It takes a while getting used to if you’ve never played this type of game before, though.

Gemini Rue gave me about 5-8h of playtime. As for rating, this game is getting 5/5! I loved the story and how it was told, in combinations with the puzzles.

English Country Tune Review

English Country TuneSo English Country Tune is quite a strange name for a puzzle game, but then again… it is quite of a strange game after all.

This puzzle game consists of multiple ‘worlds’, where each world is a puzzle game of its own. You are in control of a thin platform, able to move around in a 3D-block-world, but your goal and how the game works depends on the world in question. Perhaps it is to push one or more red balls into a designated area, or push blocks off the map.

I got it as a part of a humble bundle and checked out the Steam key for it. The trailer on Steam gives you a pretty good idea on what you get to play.

This game really caught my attention, and I’m rating it 4/5. I really wasn’t expecting something requiring this much thinking.

On the down side, the game doesn’t have much of a sound track. Aaaaaand you need to complete an entire world before you unlock another one… so prepare for quite a bit of frustration if you get stuck. YouTube saved me some headache.

Fractal: Make Blooms Not War Review

FractalI got this puzzle game cheap on Steam. I don’t think it syncs with the cloud (yet?) because every 15-minute session I play this game consists of me playing the first levels over and over.

Fractal is simple, you click to push hexagons around on a grid, and when you match 7 or more in a shape you get points.

The graphics are nice and really beautiful. And the audio changes depending on what’s happening, so that’s kind of cool. Everything just comes together.

I find it a little repetitive. After a few levels you get another colour to keep track of. Perhaps there’s more stuff later on which I haven’t found yet.

I’d rate it 3/5, but then again I’m not really a fan of these games. Nothing wrong with it, but it never got me interested.

Cubemen Review

Cubemen Cubemen is a tower defence game with a nice twist. Instead of building and placing towers you build and place units. Units are non-upgradable, and you have quite a few to choose from.

I got it on Steam, but I know it’s also available via the iOS App Store. It’s a simple game and I bet it’s nice on a tablet device. Yet I think it’s lacking on the PC.

After a couple of maps it becomes a bore. It’s the same thing, over and over. Perhaps I’m just dumb, but I can’t even tell what’s going on sometimes. The graphical style of the game is neat, but how do I recognize different enemies? Speaking of design, why can’t I see all the health bars?

If you like the simplicity, then it’s a great game, though.

I’d rate it 3/5. It’s a cheap and simple game which could easily last some 2-3 hours. Plenty of gameplay material if you enjoy it.

Hotline Miami crashing on Windows 8

“Let’s try Windows 8”, I thought. And then Hotline Miami stopped working, giving me some weird error.

So how’d I fix it? How did I stop Hotline Miami from crashing?

Do you remember the old “update your graphic card drivers”? Yeah. Go ahead and install the latest drivers and it should work fine. I had to get the beta drivers for my Radeon, though. But now it works.

Raspberry Pi – Transmit FM Radio

Did you ever want to play your own music on that unintelligent stereo? Well, apparently, now you can!

I stumbled across a nice guide on how to transmit FM radio with a Raspberry Pi, containing everything you need to set up your own radio station. Speaking of radio stations, do note that you need a proper license to transmit on a lot of frequencies. I seriously doubt you’ll be allowed to transmit on anything remotely close to what your old radio can tune in to (88-108 Mhz).

They claim you’re able to transmit on 1Mhz to 250Mhz though, so you might find somewhere to send, depending on local and national laws.

In some regions, you are allowed to transmit as long as the transmitter is weak enough not to interfere with other stations. If you live in Sweden, go ahead and read this.

How to set up and compile Aircrack-ng on a Raspberry Pi

The Aircrack-ng suite is a collection of useful tools aiding you in collecting wireless data and recovering wireless passwords. Perhaps it’s questionable to call it “password recovery”, since surely it’s easier logging into the wireless access point and read the password – but at least it has some legitimate uses.

I wanted to dump all of my wireless traffic in order to check how much data I was actually transmitting. In order to do this, I needed the following:
1. A device to store and process the data
2. A wireless network card

I chose to use my Raspberry Pi together with a USB WiFi card – and this is how I did it.

Step 1 – Install Raspbian

I’ve only used raspbian, so it’s no surprise I’ll suggest you to install it prior to trying this. I’m confident you can get this to work with any Debian-based distro, but don’t quote me on it.

Step 2 – Download the Source Code for Aircrack-ng

Connect to your Raspberry Pi via SSH or use a monitor and keyboard to access it. Then run the following command (you do need internet access):


Congratulations – you now have the source code. Go ahead and unpack it with the following:

tar -zxvf aircrack-ng-1.1.tar.gz

Enter the folder with:

cd aircrack-ng-1.1

All done? Good.

Step 3 – Getting the Dependencies.

If you try to compile the source right away, you’ll get something like…

crypto.h:12:26: fatal error: openssl/hmac.h: No such file or directory

… which means you need to get OpenSSL.

This takes care of that:

sudo apt-get install libssl-dev

Step 4 – Compiling the source

You should now have the required libraries and a functioning compiler already, but if in doubt go ahead and run:

sudo apt-get install build-essential

I’ve had issues with the default makefile, so let’s fix that real quick.

nano common.mak

Find the two lines starting with “CFLAGS” and remove “-Werror” from it. Werror makes all warnings into errors, which halts the progress. It works fine anyway. Press CTRL+O and then Enter to save. Then CTRL+X to exit.

Time to make:


And finally:

sudo make install

(Optionally you can run “sudo airodump-ng-oui-update” as prompted to update the OUI file).

All Done!

I won’t cover how the software works, but you should now have it set up and fully functioning. Compiling and installing code from source isn’t as hard as it might first seem.

Raspberry Pi – Control the on board LED lights

If you want to control a LED from the command line, but you’re not comfortable using the GPIO (and perhaps soldering), then feel free to use the HDD Status LED on the Raspberry Pi chip.

It’s a fun feature, but pretty useless. Most of Raspberry Pi’s LEDs are hardware-controlled, meaning you can’t control them from the operating system or software. But if you don’t mind the other LEDs flashing distractingly, then it might be more useful to you.

First you want to disable the trigger with:

echo none > /sys/class/leds/led0/trigger

Now you’re free to set the state. It goes from 0 to 255, but anything above 0 will turn the LED on. The follow would light it up:

echo 1 >/sys/class/leds/led0/brightness

And this would shut it down:

echo 0 /sys/class/leds/led0/brightness

I’d suggest a full reboot to restore the diode when (if?) you’re done playing with it.

(You might need to use sudo, as with anything fun. At your own risk and so on.)